
Grid collisions - uses an array or data structure to represent occupied/vacant cells, checking against the array for the corresponding cell to collide with Pros: Very easy to implement, relatively fast (without precise collisions), any shape maskĬons: Can't really make it much faster (always will be slower than grid collisions)

I've implemented 3 types of collision systems with Vanilla GM:īounding Box collisions - using sprites as masks and checking against their bounding boxes for collisions The next gm(48) will take place on Oct 20, 2018.

The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.


GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.
