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Subnautica falling out of cyclops
Subnautica falling out of cyclops










subnautica falling out of cyclops subnautica falling out of cyclops

That was real vital to nailing down that bug, and confirming it was still in the live patch. Man, good thing there used to be a realtime energy display in the cyclops engine room. See also: When the cyclops thermal reactor took literally 300 minutes at the fastest to recharge ion cells. Weeks of people yelling at dissatisfied customers "They totally fixed it in experimental!" finally making a live patch claiming something is fixed, only for it to still be broken, then getting real passive agreessive to anyone finding that off is also a trend. And a buggy rocket breaking fix to victory cheevoes they had to hotfix the long known bug from experimental that the cheevoes fix broke rockets after the fact. Just because a bug is known about and is particularly nasty doesn't mean it's an easy one to fix, especially if we can't get reliable reproduction steps for it.īut yeah, we easily could spend another 6 months just fixing bugs, but we think that players would prefer we moved onto working on an expansion that will give them a new playing experience.Ĥ4 days after launch? Reducing the amount of places you can put cat posters. The falling through the world bugs have always been high priority for us, the problem is that we are never able to reproduce them internally in any reliable way to help figuring out what is happening. And we definitely will continue to keep an eye on the bigger game breaking bugs, like falling through the floors. We'll likely continue to do more bug fixes here and there, when we are able to. We are going to be putting out an update soon that has some additional bugs fixed. At some point we just have to call the game done, despite it not being completely bug free, or we'd need to keep working on it forever. Some lose their minds over one particular bug and others don't even notice it.

subnautica falling out of cyclops

Different players have different priorities about what bugs they are affected by the most. New bugs are discovered all the time that hadn't come up in playtesting. The thing is, there are always going to be bugs. Not exaggerating, as many of the updates we put out had hundreds of bugs fixed. Well, accept for the literally thousands of bugs that were fixed. Originally posted by Squeal Like a Pig:Yeah, it's a shame we never took the time to fix any bugs during our years of Early Access.












Subnautica falling out of cyclops